Product and motion
Pixelus
One product photo in. Campaign and social shots out. Cutout, reference-conditioned generation, and a hard rule: do not invent silhouette, materials, logos, or color.
sleektiki.ai
Creative technologist
I build AI and Unreal production pipelines, then teach teams how to ship with them. Product pictures, motion, and tools that non-specialists can actually run.
How I work
Recruiters should not have to guess. Enablement, production pictures, and the tools underneath are the same person — shown in the order a hiring manager can use.
01 / Work
Three cases that cover the hire: product pictures, generative video with identity lock, and Unreal tools you can teach.
Introduction to AI — for people who have not used AI at work yet.
The Anatomy of a Harness — the frame around a model so a named job can run more than once.
Student work — selected work from students I have taught.
02 / Projects
Production first, then enablement, then local systems, then shipped 3D and games. Use the filters if you only need one kind of work.
03 / Blog
Notes on local AI systems, technical art, visualization, and production workflows.
04 / Contact
Roles in AI enablement, product visualization, and Unreal pipelines. I will relocate.
Email: matt at sleektiki dot ai
About
Creative technologist. I build the pipeline, then enable the team that has to run it. Fifteen years of 3D, motion, and Unreal, plus shipped client work, a Sundance-licensed likeness, and production AI systems on NVIDIA DGX Spark.
Unreal Authorized Instructor. Trained 50+ working professionals, including NASA and U.S. Army engineers. Former faculty at Miami University and Columbia College Chicago. The point is not more tools. It is a workflow a non-specialist can repeat on Monday.