Iggy Pop

Digital Likeness — Sundance 2017

Iggy Pop

ZBrushXGenKeyshotSubstanceUE5Sundance

A digital likeness inspired by seeing Iggy Pop perform live in Chicago in 2010. Began as a personal character study and evolved into a real-time rigged model.

In 2016, AST Studios licensed the character model and textures for the Oneohtrix Point Never & Iggy Pop music video “The Pure and the Damned” from the motion picture Good Time, which debuted at Sundance 2017.

Recently reworked for UE5 with subsurface shading, strand-based hair in XGen, repainted textures in Substance Painter, and path-traced rendering. The project spans nearly a decade of iteration, from initial ZBrush sculpt through multiple rendering pipelines.

Gallery

Portrait

Portrait

ZBrush Sculpt

ZBrush Sculpt

XGen Hair

XGen Hair

Keyshot Render

Keyshot Render

Torso Detail

Torso Detail

Case Study

The Problem

A recognizable digital likeness has to work as both an artistic study and a production asset. It needs character, accuracy, clean textures, and enough technical structure to survive reuse in different rendering contexts.

Design Challenge

The project evolved over years, so the work had to remain adaptable as rendering tools changed. The likeness needed to move from personal study to licensed production use and later into a modern UE5 presentation.

Key Design Decisions

I kept improving the asset through multiple pipeline passes: sculpting and likeness work first, then texture refinement, grooming, and later a real-time refresh with UE5 subsurface shading and strand-based hair.

Outcome

The character was licensed for the Oneohtrix Point Never and Iggy Pop music video 'The Pure and the Damned' from Good Time, then later reworked as a current-generation character-rendering study.

Technical Highlights

Digital Likeness

A long-running likeness study spanning sculpting, texture work, grooming, rendering, and later real-time presentation.

Production Use

The model and textures were licensed for a music video connected to the film Good Time, which debuted at Sundance 2017.

Pipeline Refresh

The project was later reworked for Unreal Engine 5 with updated skin shading, XGen hair, repainted textures, and path-traced rendering.