Cyte

iOS Cell Game

Cyte

iOSSpriteKitSwiftGame CenterStoreKit

Cyte is a one-thumb iOS cell game in the Osmos and 1v1 Agar energy family. You draw a current through a dusk broth. Motes dock. Rivals eat. Phages nick. The climb is endless.

Play is a solo climb through dusk after dusk, with bosses every few levels. Match is 1v1 through Apple Game Center. Lab is the power-up board you earn as you go.

Native Swift and SpriteKit. Publisher: Sleek Tiki. Bundle identifier: ai.sleektiki.Silt.

Gallery

Cyte Play — boss

Cyte Play — boss

Cyte Match

Cyte Match

Cyte Match in play

Cyte Match in play

Cyte Play — twin boss

Cyte Play — twin boss

Cyte — you won

Cyte — you won

Cyte title screen

Cyte title screen

Cyte Lab — power-up board

Cyte Lab — power-up board

Cyte Lab — power-up icons

Cyte Lab — power-up icons

Cyte app icon

Cyte app icon

Case Study

The Problem

Most mobile cell games either sprawl into menus or hide the field behind two thumbs. I wanted a shipped iOS game that reads in one glance: draw a current, eat, climb. Playable with the phone in one hand.

Design Challenge

The current has to be precise without covering the organisms. Play, Match, and Lab have to share the same world so the player is not learning three games. The cells, bosses, and barriers have to stay painted and readable at dusk, not generic blobs.

Key Design Decisions

I kept input to one thumb and built the world in SpriteKit with painted cytes, motes, phages, and bosses instead of a UI kit of circles. Solo Play is an endless dusk climb. Match is a real 1v1 over Game Center, not a leaderboard with a bot. Lab is an earned board. StoreKit handles lives, power-ups, and remove-ads without a Sleek Tiki server.

Outcome

A native iOS game with Play, Match, and Lab on one device. Privacy and terms live at sleektiki.ai/cyte for App Store Connect. The work listing is here, under 3D and games.

Technical Highlights

One Thumb

Draw a current with one finger. The field stays readable. No dual-stick, no on-screen analog clutter.

Play

A solo climb through dusk after dusk. Motes dock on lock-and-key hues. Rivals eat. Phages nick. Bosses arrive on a regular cadence: spitters, splitters, pulsers, siphons, burrowers, twins, and a crown.

Match

1v1 through Apple Game Center. Same current, same broth, a rival on the other side of the field.

Lab

A power-up board you earn as you go, not a dump of shop items on day one.

Native iOS

Swift, SpriteKit, Game Center, and StoreKit. Lives, power-ups, and remove-ads stay on-device. No Cyte server.