Kamodo Steve: Janitor on Fire!

Solo-Developed Indie Game on Steam

Kamodo Steve: Janitor on Fire!

Unreal EngineMayaSubstanceCo-opSteamSolo Dev

A solo-developed indie game published on Steam, built in Unreal Engine. A janitor discovers the source of the poison hurting his town at a local chemical plant. Inspired by the same true story as the film Dark Waters.

Features co-op multiplayer, custom character animation, hand-modeled environments with foliage systems, a custom fur shader for the bear companion character, and a full boss battle sequence. All art, code, and design by a single developer.

The game world includes tropical island environments, detailed tiki architecture, bioluminescent foliage, and hand-painted texture work across dozens of unique assets.

Gallery

Steam Header

Steam Header

Gameplay Screenshot

Gameplay Screenshot

Environment Screenshot

Environment Screenshot

Bear Character

Bear Character

Island Environment

Island Environment

Foliage Detail

Foliage Detail

Tiki Mascot

Tiki Mascot

Case Study

The Problem

A solo-developed game has to balance scope, story, art direction, gameplay systems, and shipping reality. The challenge was building a complete Unreal Engine game with enough mechanical and visual depth to stand on Steam while keeping the production feasible for one developer.

Design Challenge

The project needed to combine a serious environmental premise with a stylized island world, co-op mechanics, custom characters, and a readable action-adventure structure. Every feature had to earn its place because every asset, animation, system, and level pass had to be produced by one person.

Key Design Decisions

I kept the world visually bold and modular, using hand-built tiki architecture, tropical foliage, and a clear island setting to make the game memorable without requiring a huge content team. Gameplay focused on direct interaction, traversal, combat, and co-op support rather than sprawling systemic complexity.

Outcome

The result shipped on Steam as a complete solo-developed Unreal Engine game with custom art, animation, environments, boss content, and a published storefront presence.

Technical Highlights

Solo Development

Built as a solo project covering gameplay programming, level design, 3D assets, animation, materials, UI, and publishing.

Unreal Gameplay Systems

Includes co-op play, custom character behavior, boss encounters, foliage-rich environments, and a full game loop around exploration and combat.

Hand-Built Art Pipeline

Environment and character assets were modeled, textured, animated, and integrated through a custom Unreal Engine production pipeline.

Video